Thursday, 19 September 2013

Task 2 Job roles


Creative Development

Game Designer
A Game Designers is responsible for devising what a game consists of and how it plays their job is difficult but can be achieved threw allot of hard work and threw many hours of working on their designs.
They plan and define all the elements and the components of a game this can involve its setting; structure; rules; story flow; characters; the objects, props, vehicles, and devices available to the characters; interface design; and modes of play.

Level Editor
The Level Editor defines and creates interactive architecture threw out a segment of a game, this can be including the landscape, buildings, and objects.

They are and must always be true to the overall design specification by using the characters and story elements from the Game Designer perspective, but they often have considerable scope to vary the specific look and feel of the level for which they are responsible.

Lead Artist
The Lead Artist is responsible for the look of the game whilst working with the Game Designer in the first instance, the Lead Artist devises the game’s look style and directs the production of all visual material throughout the game’s development this is a long process and often can take longer than the time period give.

Technical Artist
The Technical Artist is practically the bridge between the artists and programmers working on a game and they have to ensure art assets can be easily integrated or associated into a game without sacrificing otherwise the overall artistic vision or exceeding the technical limits of the chosen platform.

Artist
Artists are the ones who create the visual elements of a game this can include things such as characters, scenery, objects, vehicles, surface textures, clothing, props, and even user interface components.

 Also Artists create concept art and storyboards which help communicate the proposed visual elements during the pre-production phase.

Animator
The Animators in the games industry create the portrayal of movement and behaviour.
Usually this is applied to give life to game characters and creatures even though sometimes animations are also applied to other elements like objects, scenery, vegetation and environmental effects.

Audio Engineer
The Audio Engineer job is to create the soundtrack for a game. This usually can include music; sound effects to support the game action, like gunshots or explosions; character voices and other expressions; spoken instructions; and ambient effects, like crowd noise, vehicles or rain this can vary depending on the game.

Technical development

Lead Programmer
A Lead Programmer jobs is to leads the programming team they are responsible for creating all the computer code which runs and controls a game they have a key role in the games industry.
Often Programmers have various roles and specialisms including AI (artificial intelligence), game engine development, user interface, tools development, and physics.

Programmer
The Programmers work at the centre of the game development process their job is to design and write the computer code that runs and controls the game, incorporating and adapting any readymade code libraries and writing custom code as needed.

They also have to test the code and fix bugs, and they also develop customised tools for use by other members of the development team they are responsible for ant issues in the games and the multiplayers for them.

Project Implementation

Project Manager / Producer
A Project Manager is always responsible for making sure the successful delivery of a game, on time and within budget.

They have control and they control the financial and other resources needed for a project and co-ordinate the work of the production team, making sure that the quality and vision of the game is maintained, whatever problems may arise.

Assistant Producer
An Assistant Producer works with some game's production staff to make sure the timely delivery of the highest quality project possible. Usually they will focus on specific areas of the development process.

External Producer
The External Producer has a job in which involves ensuring the successful delivery of a game, while working externally from the development team.

The External Producers are always employed by a game publisher. Whilst Working out of the publisher's head office, they will liaise between the publisher's sales and marketing departments and the game developer, which may be located hundreds of miles away.

Creative Director 
A Creative Director is one of the key directors during the game development process whilst overseeing any high level decisions that affect how the game plays and looks or sounds.

The Creative Directors are employed by development studios, the publisher-owned and independent, even though all game companies employ Creative Directors. Even though, some companies prefer to continue to split the duties between a game's lead artists, programmers, designers and producers.

Quality assurance

QA Tester
A Quality Assurance Technicians, or Testers, perform a vital role, testing, tuning, debugging, and suggesting the detailed refinements that ensure the quality and playability of the finished game.
They have the job to play-testing the game in a systematic way, analysing the game’s performance against the designer’s intentions, identifying problems and suggesting improvements.

Business Development

Product Brand Manager

The Product Manager’s has a role to help create and implement marketing campaigns to maximise the sales of the games they are working on. Operating as a part of a marketing team, they support the senior marketing managers who organise international or global campaigns.

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