Thursday, 19 September 2013

Task 3 business models


Task 3 business models

Arcade gaming was one of the biggest things going in the 70s and 80s. Developers came up with the idea of a game machine that you put money in so you could pay and play. The first successful arcade game was pong and this led to the development of other games in the later years like space invaders, asteroids, donkey Kong and Pac-man. These games were so successful within the industry and they enabled the games companies to developed home units. And this led to the creation of the home consoles this also meant the creation of new ways to play and a new way to spend your time instead of socializing and talking to people.

The first of many home consoles were in people’s home in the 1980s. The home consoles became big due to the success of the arcade games they made the home console to make gaming bigger and better this lead to more companies to making more consoles and better technology threw out the upcoming years.  And the amount of people buying games in store is decreasing slowly because of the ability to buy them online this almost destroyed the industry because of the torrents which allowed people to get the games for free so they weren't paying for them and the companies lost money due to that so they maid better technology to stop this so they could keep making money. 

The success of the home consoles has led to the ability of people being able to buy add-on’s their game for example FIFA you can buy extras for the game so you don’t have to play the game as much to get the dream team you want on FIFA. Now game manufactures can see what people are playing because most people are connected to the internet so they know what people are playing more and they are making the game add-ons because they know people will buy them. There is also the option of a subscription for some games that you can pay monthly or yearly and because of this it will keep you playing because you have paid for the game. 

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